Expert Remixing

http://www.slnova.org/ms.child/projects/96979/

This is my third expert remix, from Module 2. I started by giving the rabbits the camera. I changed the reproduce procedure from simply being the amount of energy, to a collision procedure. I wrote on collision with rabbits, set the rabbit energy to -2, create 1 rabbit, set that rabbit energy to random 4, let by random 360 and forward 2. The problem with this is the rabbits didn’t get away from each other fast enough and reproduced insanely rapidly and then died. So I changed forward to scatter. This worked a little better, but at some critical moment they all started reproducing really quickly and the ecosystem become overrun by rabbits. So lastly, I reduced the amount of energy new rabbits are born with.

http://www.slnova.org/svjudilla/projects/96980/

I haven’t quite finished remixing the project because I seem to be running into some problems with the current computer I’m using. I have successfully added a camera to one of the rabbits in my simulation.

What I was trying to do, until I started running into issues with the program such as the “forever” option in the drop down menu is not showing were the following"

  1. I wanted to add another breed that will serve as a competition to the bunny population.
  2. I wanted to add a conditional where if an animal’s energy hits a certain level, then they will try to “actively” look for food.
  3. I wanted to add a second conditional where if a predator detects a prey close by then its movement will be less of a wiggle, but it will direct its movement toward the predator, while a prey will try to move farther away from the predator.

http://www.slnova.org/jvantuyl/projects/96981/
I took the colliding turtle project and added manta rays, killer whales, and little fish. When manta rays collide with killer whales, they are eaten and disappear. If manta rays collide with little fish, they eat the little fish and create one more manta ray. I added sliders for killer whales and manta rays so that the numbers created upon setup can be manipulated. I also added a invisible agent and positioned it above the plane with a camera so that the interactions can been seen from a side-view. At first I gave the camera to one of the visible agents, but it was difficult to see everything that was going on. And of course, gave each agent a wiggle walk.

http://www.slnova.org/jafree/projects/96989/
i tried to add a camera and didn’t seem to work. Also my predator doesn’t move and i don’t why.

http://www.slnova.org/jvantuyl/projects/96983/
I made another collision turtles project with cats, dogs, and mice. If cats detect a dog nearby, it will call on the procedure “run away”. The cats will also move out of the way of trees. If a mouse collides with a dog or a cat, it has a 50% chance of surviving. If the mouse survives, it will run away. If a mouse collides with another mouse, it has a 5% chance of creating another mouse, called on by the procedure “birth”. I realize the numbers are not very realistic, but without such low numbers, the mice reproduce drastically and crash the program. I would need to do some more adjustment with the numbers and percentages of death/birth to make it more realistic and not crash the program.

http://www.slnova.org/jtempleton/projects/97018/

In this project I added sliders, breeds, and changed the camera view. I am having trouble, however, adjusting the slider so that it will allow me to set it for a value greater than 10. Any suggestions on how to get around this?

http://www.slnova.org/jtempleton/projects/97020/

In the second project I remixed I created a simulation of diseased agents, uninfected agents, and a doctor. I gave the doctor the camera and upon collision with an infected agent their is a random chance that they will heal the infected agent and they will turn blue, uninfected.

Upon collision of an uninfected agent with an infected agent they have a random chance of dying. The infected agents also have a call procedure when forever is toggled and they have a random chance of dying from infection.

Each agent is controlled by a slider value so that I can try to simulate different diseases.

http://www.slnova.org/laith.vangrootenbru/projects/95661/
http://www.slnova.org/laith.vangrootenbru/projects/82520/
I honestly thought I would move through this assignment much more quickly than I did. The vocabulary still can get confusing (as I am sure it could for students). “Spaceland” and the titles of the command sections can be frustrating b/c it trips you up if you do not have the color copy of the cheat sheet. I also noticed when providing Cartesian coordinates the element I inputted was not landing on the grid at that appointed spot. Again some frustration.
Adding all the features gone over in this module to a remix seemed too tall of an order to accomplish. I have tried repeatedly. I guess this old teacher needs some additional instruction. :smile:

http://www.slnova.org/gbgstaley/projects/97029/

I added cameras and a procedure.

http://www.slnova.org/cherndon/projects/97021/
I added 2 breeds, doctors (hospital) that doesn’t move and reporter with a wiggle. I gave the reporter the camera. I added the procedure that when a turtle collided with the doctor it got well and changed back to blue. I added a slider of recovery rate which did not work. I kept trying but finally I gave up for now - either I need a partner to help or I need some space so I don’t pull out my hair. Everything else worked.

http://www.slnova.org/d-(_)-b/projects/97036/

give an agent the camera? y
add a couple of extra conditionals? y
experiment with extreme wiggle? y
detect a collision or proximity of agents?y

http://www.slnova.org/d-(*_*)-b/projects/97038/

add a couple of extra conditionals? y
experiment with extreme wiggle? y
create some alternate breeds? y
add a slider to quickly modify your environment? y
detect a collision or proximity of agents? y

I was able to add a camera. I had not gotten to that on our training. Cool to see the agents pov. I still want to work on adding breeds for the ecosystem model.

I added another breed named “Randy” and it’s trait was “drunken stupor” I also changed the camera angle.

Well, I managed to get the camera on the turtle! Yea for me! However, it took way too long for me to get it to work.

:frowning:

This was a bit difficult . I couldnt get it to work but I will look at it again. and fix it

http://www.slnova.org/asolarsh/projects/97073/
In this project, I was able to remix it by adding a pollution component that when it collides with the blue water droplets, they turn color and you can measure the spread of pollution.

http://www.slnova.org/asolarsh/projects/83200/
In my second remix, I was able to graph and count the number of agents that were infected with the "MEV-1 virus.

http://www.slnova.org/tonnespriddy/projects/97075/

Very creative! I am sure Randy has brought a new dimension to the scenario :stuck_out_tongue_winking_eye: !

http://www.slnova.org/joshbearman/projects/78585/

This is the chemical reaction module with a few modifications:

  1. Wiggle Walk procedure
  2. SLiders to control amount of silver nitrate and the temperature of the environment, which controls the speed of reaction
  3. Multiple breeds created
  4. Camera added
  5. Silver will precipitate out and fall to bottom, based on a countdown.