Title 1 school; grade 6, 50/50 female/male; students new to CS
Unit 3 is going well so far. The students need reminders and guidance to use the maps strategically as that will help them debug. I've been doing daily recaps with simple class discussions/check-ins with different questions/prompts such as, "Tell me the coolest thing you learned to do/did today in game lab" or "What do you want to be able to do in game lab?" or "What would you ask a game lab expert?"
One thing I just thought of in this lesson when we came to this task:
"You're going to start creating a scene of your own. If you haven't already, take a minute to sketch out a picture of your scene (consider using graph paper). Once you have an idea and plan for your scene, start drawing the background."
I've also been keeping track on a daily basis of new commands they've learned and kept a running list, sort of in the same principle as a word wall or anchor chart. This has helped to track our collective progress and helps my students to think about how they can combine what they know how to do and think about programming in a more holistic way rather than as discrete components.
I was thinking it would be neat to have a reproducible graph paper template that corresponds to the grid in Code.org that is online for the students to draw their scene. This could maybe be an 'optional' support for teachers who are looking for additional scaffolds for students who have difficulty visualizing or placing objects or determining the coordinates. This could also be an unplugged support that could be used from the earlier lessons that have to do with placing/relocating sprites on the grid.