I would have my students access their favorite Video Games and document where they see that 3D Animation is being used to graphically display the characters in the video game. I would ask that they determine how the character is using various movements to enact their role to (example: Fight As A Warrior / Use Military Arsenal To Shoot at the Enemy, Rocketships, etc. I would have the students identify a single game through collaboration and concensus that they could agree to to try to design one of the characters.
Students could select from games made by companies such as EA Games, Activision, Capcom etcto discuss which Video Gaming Designer produces the best games for ages 14 - 18 (Grades 9 -`12)
Students could select from the Equipment Manufactures of Gaming Products such as Nintendo, Sega, PS3 , PS4, XBox to collaborate and discuss which of the Video Gaming Manufactures produce the product that students ages 14 - 18 (Grades 9 -12) are most likely to get, and evaluate through a Compare / Contrast Model.