I also created a lesson on the Alphabet GAme in Unit 4.
Day 7-8: Scratch - Event Driven Programming
Lesson: Days 7-8 – Event Driven Programming
Students will be learning Event Driven Programming in Scratch to create an Alphabet Learning
Game that could be played by pre-school children.
When the Letter/sprite is selected with the mouse the letter will change costumes,when the letter is
typed on the keyboard a callout will explain the letter.
Once the green flag is selected the game will go back to the original state.
Students will be able to: Explain event driven programming
Write a program that responds to user created events from the mouse and keyboard
Materials and Prep
Slideshow: Event Driven Programming
Rubric print out
● Alphabet Game
● Alphabet learning.sb
How do the programs on the computer know what the user wants to do next? I
n other words, if you are surfing the web, how does the computer know what page to go to next?
Share answers with elbow partners.·
Teacher-led discuss using the Slideshow on
completing the Alphabet game using Event Driven Programming.
Have students go to Classroom.Google.com to
retrieve Alphabet Sample Rubric
Students will create an Alphabet Learning Game
Students may use pictures from the Internet.
Demonstrate to students how to download .gif and .jpg or .png from the Internet. Pictures can be saved as a .gif or .jpg.
Students can import or paint to make it the second costume for the letter.
Students will use a "switch to costume “block
Output in talk bubbles - Use a "say_for_sec"block.
Students will pick the theme for alphabet game (animals, food, etc.)
Students will do a gallery walk periodically to get ideas for their learning game.
Students will share their game on Edmodo for other students to see and play.
Use the Alphabet Sample rubric to assess students understanding and knowledge.