well i’m not to sure of what your looking for but here’s my modified code
//Create your sprites like normal
var food = createSprite(180, 100);
food.setAnimation("hotdog");
food.scale = 0.15;
var sprite1 = createSprite(100, 300);
sprite1.setAnimation("tiger");
sprite1.scale = 0.15;
// var sprite2 = createSprite(200, 300);
// sprite2.setAnimation("tiger");
// sprite2.scale = 0.15;
// sprite2.visible = 0;
// var sprite3 = createSprite(300, 300);
// sprite3.setAnimation("tiger");
// sprite3.scale = 0.15;
// sprite3.visible = 0;
//use the groups toolbox
//create a group by creating a variable
//you can create multiple groups
var group1 = createGroup();
function draw() {
//create a background
background("white");
var px = sprite1.x;
var py = sprite1.y;
//draw sprites
drawSprites();
if (sprite1.isTouching(food)) {
sprite1.x = randomNumber(1, 200);
sprite1.y = 300;
var placeholder = createSprite(-500, -500);
placeholder.setAnimation("tiger");
placeholder.scale = 0.15;
group1.add(placeholder);
}
movement();
var dx = sprite1.x - px;
var dy = sprite1.y - py;
if (sprite1.x !== px || sprite1.y !== py) {
for (var i = 0; i < group1.length; i++) {
var trail = group1[i];
var cx = trail.x;
var cy = trail.y;
if (px !== cx || py !== cy) {
trail.x = px - dx * (i + 20);
trail.y = py - dy * (i + 20);
}
px = cx;
py = cy;
}
}
}
//movement Function
function movement() {
if (keyDown("left")) {
sprite1.x = sprite1.x - 2;
}
if (keyDown("right")) {
sprite1.x = sprite1.x + 2;
}
if (keyDown("up")) {
sprite1.y = sprite1.y - 2;
}
if (keyDown("down")) {
sprite1.y = sprite1.y + 2;
}
}
// function groupMovement() {
// if (sprite1.x < group1.x) {
// group1.setVelocityXEach(-3);
// } else {
// group1.setVelocityXEach(3);
// }
// if (sprite1.y < group1.y) {
// group1.setVelocityYEach(-3);
// } else {
// group1.setVelocityYEach(3);
// }
// }
this will give you a conga line effect effectively creating a trail behind the player in any direction you can do pathfinding stuff as well if you wish for the new companion spawned in to reach the player… do specify if you want different behavior hope this helps