# Reading bluetooth controller input?

**URL:** <https://forum.code.org/t/reading-bluetooth-controller-input/32250>\
**Category:** Coding and Debugging Help\
**Created:** [February 12, 2020, 11:57pm UTC](https://forum.code.org/t/reading-bluetooth-controller-input/32250 "2020-02-12T23:57:45Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![kookooloopdaking](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.code.org/kookooloopdaking/32/5224_2.png) [@kookooloopdaking](https://forum.code.org/u/kookooloopdaking)\
**Post date:** [February 12, 2020, 11:57pm UTC](https://forum.code.org/t/reading-bluetooth-controller-input/32250/1 "2020-02-12T23:57:46Z")

</div>

So the GameLab is able to read keyboard inputs. But I recently got a bluetooth XBox One controller, and I cant find any way to adapt the code to support it. Is there a way to read the input?

Edit:  
Do I have to move the project to a website so that I have more control over the browser?  
Edit 2:  
I downloaded the project tile and opened the HTML, It showed a blank screen with the mobile controls and text that read ‘loading’
