# Sprite "smearing" as it rotates

**URL:** <https://forum.code.org/t/sprite-smearing-as-it-rotates/23646>\
**Category:** Unit and Lesson Discussion\
**Tags:** csd-unit-3, csd-unit-3-lesson-9\
**Created:** [December 20, 2018, 6:31pm UTC](https://forum.code.org/t/sprite-smearing-as-it-rotates/23646 "2018-12-20T18:31:30Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![rbowens2](https://avatars.discourse-cdn.com/v4/letter/r/9fc29f/32.png) [@rbowens2](https://forum.code.org/u/rbowens2)\
**Post date:** [December 20, 2018, 6:31pm UTC](https://forum.code.org/t/sprite-smearing-as-it-rotates/23646/1 "2018-12-20T18:31:30Z")

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Not sure how to explain this, but here’s a link. Why doesn’t the snowman just spin?

> **[Check out what I made](https://studio.code.org/projects/gamelab/3L_2CICNtIgVpe2nvFLd3kGDm2BrImBUsU-8gK__FBo)**
>
> I wrote the code myself with Code.org

Thanks!

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**Author:** ![josh](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.code.org/josh/32/868_2.png) [@josh](https://forum.code.org/u/josh)\
**Post date:** [December 20, 2018, 7:02pm UTC](https://forum.code.org/t/sprite-smearing-as-it-rotates/23646/2 "2018-12-20T19:02:12Z")

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The smearing is occuring because there’s no background being drawn in the draw loop. Moving `background("black")` to the beginning of the draw loop will make sure there’s a fresh background drawn each time, covering up the previous snowman images.
