# The 'World' Drawer

**URL:** <https://forum.code.org/t/the-world-drawer/13932>\
**Category:** Unit and Lesson Discussion\
**Tags:** csd-unit-3, csd-unit-3-lesson-13\
**Created:** [January 25, 2018, 2:14pm UTC](https://forum.code.org/t/the-world-drawer/13932 "2018-01-25T14:14:40Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![jillbrandeberry](https://avatars.discourse-cdn.com/v4/letter/j/8491ac/32.png) [@jillbrandeberry](https://forum.code.org/u/jillbrandeberry)\
**Post date:** [January 25, 2018, 2:14pm UTC](https://forum.code.org/t/the-world-drawer/13932/1 "2018-01-25T14:14:40Z")

</div>

Can someone help me with how to explain to my students the ‘world’ code?

---

<div class="post-metadata">

**Author:** ![josh](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.code.org/josh/32/868_2.png) [@josh](https://forum.code.org/u/josh)\
**Post date:** [January 26, 2018, 5:51pm UTC](https://forum.code.org/t/the-world-drawer/13932/2 "2018-01-26T17:51:25Z")

</div>

Just like the Sprite objects are a collection of values functions that represent a sprite, there is a single World object that represents the larger “world” of your program. This allows you to use information about the world in your program (like how long it’s been running using `World.seconds`). There are also some other blocks in that category that, while not explicitly part of the World object, are blocks that we associate with the world as a whole, such as the `keyDown` block.
