U4 Challenge Decision

Day 7-8: Scratch - Event Driven Programming

Day 07 - Scratch Event Driven.pdf (437.9 KB)

The lesson starts with the objectives, a journal entry, a discussion and demo of the various block in Scratch, a code-along, and the the Alphabet project. Students are assessed by turning in the project via google classroom.

I am going to work on Day 18,19 Rock Paper Scissors and Timer

Here is my lesson: https://docs.google.com/document/d/1FL2tnCLHELEE4Qhk8lYhwtt-NiBmvMWqXO_60lgYhT4/edit#

I also created a lesson on the Alphabet GAme in Unit 4.

Day 7-8: Scratch - Event Driven Programming

Unit 4:
Programming

Lesson: Days 7-8 – Event Driven Programming
Overview
Students will be learning Event Driven Programming in Scratch to create an Alphabet Learning
Game that could be played by pre-school children.
When the Letter/sprite is selected with the mouse the letter will change costumes,when the letter is
typed on the keyboard a callout will explain the letter.
Once the green flag is selected the game will go back to the original state.
:
Students will be able to: Explain event driven programming
Write a program that responds to user created events from the mouse and keyboard

Materials and Prep
Scratch (web-based)
Slideshow: Event Driven Programming
Alphabet Sample
Rubric print out
Resources
Student
Documents

● Alphabet Game

● Alphabet learning.sb
Lesson Summary·
Journal Entry:

How do the programs on the computer know what the user wants to do next? I
n other words, if you are surfing the web, how does the computer know what page to go to next?
Share answers with elbow partners.·
Teacher-led discuss using the Slideshow on
completing the Alphabet game using Event Driven Programming.
Have students go to Classroom.Google.com to
retrieve Alphabet Sample Rubric

Students will create an Alphabet Learning Game

·
Students may use pictures from the Internet.

·
Demonstrate to students how to download .gif and .jpg or .png from the Internet. Pictures can be saved as a .gif or .jpg.

·
Students can import or paint to make it the second costume for the letter.

·
Students will use a "switch to costume “block

·
Output in talk bubbles - Use a "say_for_sec"block.

·
Students will pick the theme for alphabet game (animals, food, etc.)

·
Students will do a gallery walk periodically to get ideas for their learning game.

·
Students will share their game on Edmodo for other students to see and play.

CS Content


Scratch
Programming


Loops


Variables


Counters

Assessments

·
Use the Alphabet Sample rubric to assess students understanding and knowledge.

I went through to review the posts about the Scratch lessons and I am still having problems uploading my documents. My lesson will be a simple math quiz.

day 2-3 name project

Unit four lesson - one page overview.docx (241.3 KB)

Day 7-8: Scratch - Event Driven Programming

I will be writing a lesson plan for Day 25 Timer.

Unit 4 Day 25 Challenge Lesson.pdf (84.7 KB)

Worked collaboratively on Days 7-8 (Event-driven programming).

Challenge: Unit 4 Days 7-8 Event-driven Programming

Work collaboratively with peer teachers. Unit 4

Working on Unit 4 Days 2-3

I will do a variation on rock paper scissors for advanced students … rock paper scissors lizard spock!

I will do Days 2-3: Name Project

challenge_unit4_days2-3.docx (33.2 KB) Project

We did not make it to this unit yet, but I’ll be utilizing this as a resource to review and access for my lesson plans.

I will work on the name project.

Days 2 - 3 - Simple Maze Game tutorial and project

Hi,
My class worked on day 5&6 moving sprites within the Scratch program. It was amazing.
lesson_plan scratch.pdf (100.3 KB)