Any help you can give would be great!
// Variables
var score = 0;
// Create Sprites
var platform = createSprite(90,-10);
platform.setAnimation(“platform”);
platform.velocityY = 1;
platform.setCollider(“rectangle”);
var platform2 = createSprite(280,200);
platform2.setAnimation(“platform”);
platform2.velocityY = 1;
platform2.setCollider(“rectangle”);
var star = createSprite(randomNumber(50,350),randomNumber(-30,-60));
star.setAnimation(“star”);
star.velocityY = 2;
var star2 = createSprite(randomNumber(50,350),randomNumber(-30,-60));
star2.setAnimation(“star”);
star2.velocityY = 2;
var player = createSprite(200,350);
player.setAnimation(“alien”);
player.setCollider(“rectangle”);
function draw() {
// draw the background
background1();
if (score >= 100) {
background2();
}
showScore();
// update the sprites
loopPlatforms();
loopPlatforms2();
loopStars();
playerFall();
controlPlayer();
playerLands();
collectItems();
drawSprites();
}
// Functions
function background1() {
background(“darkBlue”);
noStroke();
fill(“yellow”);
ellipse(randomNumber(0, 400), randomNumber(0, 400), 3, 3);
ellipse(randomNumber(0, 400), randomNumber(0, 400), 3, 3);
ellipse(340, 50, 60, 60);
fill(“darkBlue”);
ellipse(320, 30, 60, 60);
}
function background2() {
background(“lightblue”);
noStroke();
fill(“yellow”);
ellipse(randomNumber(0, 400), randomNumber(0, 400), 3, 3);
ellipse(randomNumber(0, 400), randomNumber(0, 400), 3, 3);
ellipse(340, 50, 60, 60);
}
function showScore() {
fill(“white”);
textSize(20);
text("Score: ",10, 10, 80, 20);
text(score,75, 27);
}
function loopPlatforms() {
if (platform.y === 400) {
platform.y = -10;
}}
function loopPlatforms2() {
if (platform2.y === 400) {
platform2.y = -10;
}}
function loopStars() {
if (star.y > 410) {
star.x = randomNumber(50,350);
star.y = randomNumber(-10,-50);
}
}
function playerFall() {
player.velocityY = 2;
}
function controlPlayer() {
if (keyDown(“up”)) {
player.y = player.y - 5;
}
if (keyDown(“right”)) {
player.x = player.x + 5;
}
if (keyDown(“left”)) {
player.x = player.x - 5;
}
}
function playerLands() {
player.collide(platform);
}
function collectItems() {
if (player.isTouching(“star”)) {
score = score + 1;
star.x = randomNumber(50,350);
star.y = -10;
}
if (player.isTouching(“star2”)){
score = score + 1;
star2.x = randomNumber(50,350);
star2.y = -10;
}
}