Lesson 21 in Unit 3. I cannot get the frog to loop

I have checked this with the example answer and I cannot see what I did wrong. I need another pair of eyes to help me!

There is the link to what I currently have.

on line 76 you were testing this line of code

if (fly < -30) {

unforunately an object comparison against a number type will always be false instead i suggest something like this

if (fly.x < -30) {

in which tests for the coordinate responsible for making the sprite go offscreen

hope this helps