I can’t figure out why this will not loop.
I want the boat to go right and left and change direction to suit the movement. I’m going to include it as part of the final project in unit 3 Lesson 22 CSD.
Regards
Glen
I can’t figure out why this will not loop.
I want the boat to go right and left and change direction to suit the movement. I’m going to include it as part of the final project in unit 3 Lesson 22 CSD.
Regards
Glen
Also I saw a plane moving in similar way in one of the lessons. I may have been using the ‘rotateToDirection’ block.
I’d like to review it but can’t seem to find it.
Grateful for any help.
Glen
The problem with your loop is that once the boat.x > 390, you set boatLeft.x equal to 390 and change the boatLeft velocity to -1, but the loop continues to run because boat.x is still greater than 390, so your velocity is -1, but that loop keeps setting boatLeft back to 390 so it never gets to leave the harbor … lol.
rotateToDirection may work, but I like using only one sprite and using the mirrorX block to flip it when you get to that spot … There are certainly more than one ways to handle this, but here’s a version I made:
Mike
good : Thank you