For U3 L22 student is creating a game similar to Flappy birds. The obstacle sprites the player must avoid are triangular icicles that hang down and protrude up. The obstacle sprites collision area can be either circular or rectangle which both creates too much space “before” the player actually comes into contact with the triangular shaped sprite , so when player sprite is “too far” away from the obstacle, the player loses when they really didn’t “touch” the obstacle. Student needs the area to be smaller and closer to the true shape of the obstacle (triangle: wide at top, thinner at bottom) instead of circle or rectangle. How do we get that?