Link to the project or level: Link to game
What I expect to happen: When the sprite is on the first screen and its x position is greater than 200, the screen should change to the castle with the sprite appearing on top of the castle and with no sprite and the previous screen background.
What actually happens: When the sprite is greater than 200 it changes to the castle, however, the sprite doesn’t appear in front of the castle and the previous screen background doesn’t disappear.
What I’ve tried: Nothing much.
I have kept the castle small for you to see the problem.
So I need to have the castle in the background and a sprite in front of the castle when the previous sprite goes more than 200 and as well the previous screen background goes away and the sprite goes away.