I have a student that is getting the “TypeError: object is not a funtion” Here is the code and the error is on line 45
var background2 = createSprite(200, 200);
background2.setAnimation(“jk3.jpg_1”);
background2.scale = 2;
var level2 = createSprite(200, 200);
level2.setAnimation(“level2”);
level2.visible = false;
level2.scale = 3;
var lazar = createSprite(200, 200);
lazar.setAnimation(“lazar”);
lazar.scale = 0.1;
lazar.visible = false;
var win = createSprite(200, 200);
win.setAnimation(“win”);
win.visible = false;
win.scale = 1;
var plane = createSprite(200, 200);
plane.setAnimation(“Ship”);
var enemy = createSprite(450, 200);
enemy.setAnimation(“enemy”);
enemy.scale = 0.4;
var score = 0;
var lives = 3;
var boom = createSprite(200, 200);
boom.setAnimation(“pieceYellow_single10 1”);
boom.scale = 0.25;
boom.visible = false;
var end = createSprite(200, 200);
end.setAnimation(“textGameOver_1”);
end.visible = false;
end.scale = 1.5;
function draw() {
background(“black”);
showScore();
showLives();
playerMove();
barriers();
WhenWin();
WhenLose();
l();
lazarMovement();
enemyMovement();
gainPoint();
lazar();
loseLife();
LINE 45 ERROR if (enemy.x < 375) {
boom.visible = false;
}
if (keyDown(“a”)) {
playSound(“Kero Kero Bonito - Flamingo.mp3”, true);
}
drawSprites();
}
function playerMove() {
if (keyDown(“up”)) {
plane.velocityY = plane.velocityY - 0.5;
}
if (keyDown(“down”)) {
plane.velocityY = plane.velocityY + 0.5;
}
if (keyDown(“left”)) {
plane.velocityX = plane.velocityX - 0.5;
}
if (keyDown(“right”)) {
plane.velocityX = plane.velocityX + 0.5;
}
}
function barriers() {
if (plane.x < -10) {
plane.velocityX = 2.5;
}
if (plane.y > 410) {
plane.velocityY = -2.5;
}
if (plane.y < -10) {
plane.velocityY = 2.5;
}
}
function l() {
if (score > 24) {
enemy.velocityX = -7.5;
level2.visible = true;
}
}
function WhenWin() {
if (score > 49) {
background(“black”);
background2.visible = false;
win.visible = true;
enemy.visible = false;
plane.visible = false;
boom.visible = false;
lazar.visible = false;
end.visible = false;
}
}
function WhenLose() {
if (lives < 1) {
background(“black”);
end.visible = true;
enemy.visible = false;
plane.visible = false;
boom.visible = false;
lazar.visible = false;
win.visible = false;
}
}
function lazar() {
if (keyDown(“space”)) {
lazar.visible = true;
lazar.velocityX = lazar.velocityX + 0.5;
} else if ((plane.isTouching(lazar))) {
lazar.x = plane.x;
lazar.y = plane.y;
}
}
function lazarMovement() {
if (lazar.x > 400) {
lazar.x = plane.x;
lazar.y = plane.y;
}
if (lazar.velocityX > 100) {
lazar.velocityX = 100;
}
}
function enemyMovement() {
enemy.velocityX = -5;
}
function gainPoint() {
if (lazar.isTouching(enemy)) {
enemy.x = 500;
enemy.y = randomNumber(50, 350);
score = score + 1;
}
}
function loseLife() {
if (enemy.isTouching(plane)) {
enemy.x = 410;
enemy.y = randomNumber(0, 400);
lives = lives - 1;
boom.visible = true;
boom.x = plane.x;
boom.y = plane.y;
}
if (enemy.x < 0) {
lives = lives - 1;
enemy.x = 400;
enemy.y = randomNumber(50, 350);
}
}
function showScore() {
fill(“blue”);
textSize(20);
text(“Score:”, 5, 5, 20, 20);
text(score, 70, 5, 20, 20);
}
function showLives() {
fill(“red”);
textSize(12);
text(“Lives:”, 300, 5, 20, 20);
text(lives, 365, 5, 20, 20);
}