A student wants to have background music at the start of their game, and then change the music when the player’s health drops below a certain level. We are not able to get the original song to stop playing. The kids have tried playing the sounds with a conditional checking the health. It’s just not playing the songs at all. Any ideas how to accomplish this?
Greetings @sdiaz,
There is a stopStound(); block in code.org.
If you want an example on how to implement this, here:
var health = 100
var player = createSprite(200, 200)
player.setAnimation("player");
function draw() {
if (health >= put_level_here) {
stopSound("sound URL here")
}
drawSprites();
}
~ Pluto