# Help with adding points and < >

#1

I have a student that is trying to add points when her bee flys through two rocks. She has an if statements set up and tried doing it with if fly.x=210 then score = score + 1. This would not work. We changed it to fly.x > 210 then score = score + 1. This worked somewhat, but the score kept increasing. It is almost like we need to say something like fly.x >209 but < 211. Is there a way to do this?

Hope this makes sense.

Thank you!

#2

Could you post the code so we can look at it?

#3

Here is a copy of the code. Looks like she tried adding somethings today, while she was home as well.

// Variables
var score = 0;
var mtn = createSprite(200, 200);
mtn.setAnimation(“mtn”);
mtn.scale = 2;

var fly = createSprite(20, 140);
fly.setAnimation(“fly1”);
fly.scale = .5;
var rock1 = createSprite(200, 20);
rock1.setAnimation(“rock1”);
rock1.scale = .9;
var rock = createSprite(200, 299);
rock.setAnimation(“rock”);
rock.scale = .9;
rock1.setAnimation(“rock1”);
rock1.scale = .9;
var rock = createSprite(190, 375);
rock.setAnimation(“rock”);
rock.scale = .9;
var rock1 = createSprite(245, 45);
rock1.setAnimation(“rock1”);
rock1.scale = .9;
var rock = createSprite(190, 390);
rock.setAnimation(“rock”);
rock.scale = .9;
var rock1 = createSprite(282, 55);
rock1.setAnimation(“rock1”);
rock1.scale = .9;
var rock = createSprite(270, 360);
rock.setAnimation(“rock”);
rock.scale = .9;
var rock1 = createSprite(112, 39);
rock1.setAnimation(“rock1”);
rock1.scale = .9;
var rock = createSprite(95, 299);
rock.setAnimation(“rock”);
rock.scale = .9;
var rock1 = createSprite(360, 85);
rock1.setAnimation(“rock1”);
rock1.scale = .9;
var rock = createSprite(3, 300);
rock.setAnimation(“rock”);
rock.scale = .9;
var rock = createSprite(370, 370);
rock.setAnimation(“rock”);
rock.scale = .9;
drawSprites();
function draw() {
showScore();
myFunction();
movePlayer();
// draw background
points();
isToching();
//createSprites

}

function isToching() {
if (fly.isTouching(rock)) {
fly = fly.collide(rock);
}
if (fly.isTouching(rock1)) {
fly = fly.collide(rock1);
}
}
function points() {
if (rock.isTouching(fly)) {
score = score - 1;
}
if (rock1.isTouching(fly)) {
score = score - 1;
}
}
function myFunction() {
if (score == 30) {
var golden = createSprite(200, 200);
golden.setAnimation(“golden”);
golden.scale = 2;
}
}
if (fly != 370) {
fly = score + 30;
}
}
function showScore() {
fill(“white”);
textSize(20);
text(“Score”,20,20,200,100);
text(score,20,40,200,100);
}
function movePlayer(){
if (keyDown(“right”)) {
fly.x = fly.x + 3;
}
if (keyDown(“left”)) {
fly.x = fly.x - 3;
}
if (keyDown(“up”)) {
fly.y = fly.y + -3;
}
if (keyDown(“down”)) {
fly.y = fly.y + 3;
}

#4

Sarah,

Sorry to ask more of you, but could you click on the “share” button and share the code that way? I tried copying it into an empty GameLab and the student uses so many animations that its giving me a lot of warnings/errors, once I worked through adding the animations I’m getting this error `Error: overlap can only be checked between sprites or groups` but my code still doesn’t work. Does the game work just with the exception of the points?

Looking forward to figuring this out!