How to stop Playsound Loop

Hello,

I can’t seem to make the playSound button to stop looping. I set it up as False loop, but the sounds continues to play and loops. Any idea on how to make this stop?

Salutations @dajanim,

seems like your problem lies within your event conditional rather than the playSound function your referenced we can resolve this by using keyWentDown

if (keyWentDown("up")) {
    sponge.velocityY = -9;
    playSound("sound://category_jump/arcade_game_jump_1.mp3", false);
  }

by using this event we check if the user is pressing a key vs holding it, since there are other events used like this throughout your program perhaps this is the mistake you were referring to?

@dajanim,

If you’re referring to the jumping sound, I would agree with @varrience. If it’s a different sound, check back in and let us know. The rest looks pretty good and it’s a very creative game!

Good luck!!

Mike