Students have been using Ozobots to show me that they understand the Problem Solving Process and the components of a computer. The Ozobot game board simulates a school/office building that needs to be cleaned by vacuum robots. The problem for the Ozobots is to go to all twelve rooms the fastest without visiting a room that is right next to the last one visited. The student build an algorithm to fill in the missing paths (from room to room). The students then use pictures and/or video to create a presentation that shows how the students used the Problem Solving Process and the components of the computer (Ozobots) to solve the challenge. This assessment could be used as a substitute for the Design an App assessment.
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