I have a student working in Sprite Lab and they want to create a pause block for a Sprite to wait before thing else happens. They are trying not to use a timed event block, because the timing won’t be exact when the program is ran. Any ideas?
Sprite Lab isn’t as robust as Gamelab, so i’m not sure there is a solid way to accomplish that task. Maybe someone else will have an idea, but if the project is getting more complex, they may want to use GameLab as the programming environment.
Mike