Mario gets stuck when he tries to jump on a top of a block
Link to the project or level:Game Lab - Code.org What I expect to happen: Mario detects the collision with block and falls What actually happens: Mario gets stuck and the collision isn’t detected What I’ve tried: I have tried detecting the collision and it doesn’t work.
Makes the sprite stop when it runs into the target. If the target is moving, it will push the sprite with it. The target keeps moving as before.
You are using the collide block with Mario, so when he hits the bottom of the block, he stops. You might want to review the other types of collision and decide which one might be best for this situation.
It refers to them in the documentation linked above! If I have misunderstood the problem, let me know.