Here is a copy of the code. Everything on the game seems to be working except it will not add the score when the apples touch the dog. We cannot figure out what is wrong.
// Create your variables here
var cactus = createSprite(320, 320);
cactus.setAnimation(“cactus_1”);
cactus.scale = 0.8;
var dog = createSprite(55, 350);
dog.setAnimation(“dog”);
dog.scale = 0.2;
var apple = createSprite(0, 200);
apple.setAnimation(“apple_1”);
apple.scale = 0.4;
apple.velocityY = 5;
var score = 0;
// Create your sprites here
function draw() {
myFunction();
collision();
showapple();
if (score < 11) {
background1();
} else {
background2();
}
drawSprites();
if (keyDown(“right”)) {
dog.x = dog.x + 5;
}
if (keyDown(“left”)) {
dog.x = dog.x - 5;
}
showscore();
}
function showscore() {
fill(“black”);
textSize(20);
text(“score:”, 5, 5, 20, 20);
text(score, 70, 5, 20, 20);
}
function myFunction() {
if (dog.isTouching(apple)) {
apple.x = randomNumber(0, 400);
apple.y = 0;
}
}
function background1() {
background(“lightblue”);
fill(“green”);
rect(0, 370, 400, 30);
}
function background2() {
background(“red”);
fill(“green”);
rect(0, 370, 400, 30);
}
function showapple() {
if (apple.y > 410) {
apple.x = randomNumber(0, 400);
apple.y = 0;
}
}
function collision() {
if (apple.isTouching(dog)) {
score = score + 1;
}
}