setCollider(type, xOffset, yOffset, width/radius, height, rotationOffset)
I tried looking through past posts and was unable to find previous questions and answers about this.
I have a student wanting to use a triangular shaped object in a game similar to FlappyBird. In game play, player is quite “far” from the tip of the triangle and is called for touching since the bottom of the triangle is that wide. (stalagmites and stalactites in a cave instead of pipes like the original)
Could we use the offset (x Offset, yOffset, width/radius, etc) to make it more like a triangle?
If so, how?