Can you set the collider for an animation to be something other than a rectangle or square? My student has a sprite that he wants the collider to mimic the shape of the object. Is there a way to do that?
I don’t know and I’ll push this one to the team, but in the meantime from the Intro to U3L18 if you click on the “setCollider” block it gives you the documentation which you can change the size and rotation which might help in the meantime.
Looking forward to figuring this out together!