Is there a way to create a background with an image the student has? If so, what does the code look like? I am looking for this to happen in Unit 3, Game Lab.
I haven’t worked with Unit 3 yet but one of my students used a picture of chocolate ice cream as his background. Here is the style.css coding
body {
background-image: url(“chocolate.jpeg”);
}
@bobd is correct for Unit 2! That CSS will work. Here are some resources that will control whether it repeats etc. https://www.w3schools.com/cssref/css3_pr_background.asp. You can also control if it scrolls or is fixed https://www.w3schools.com/cssref/pr_background-attachment.asp.
If your question was about Game Lab, let us know.
Michelle
I would like to know this for Unit 3, Game Lab
Ahh…you upload the photo as a sprite and add it to your code so that it is all the way in the back. Here is an example of a simple scene where the background is a sprite (vs just the background color block). https://studio.code.org/projects/gamelab/cOj6ZcO4LeKLvCUlDwlq4ymU85ATl1NZJV09ILPAYtk
Good luck!
Michelle
Yes. You can add a picture as a background by creating a background sprite. Keep in mind that the sequencing of commands matters in javascript. So if you have a showScore()
function to display a scoreboard for the game, it would have to be called after the drawSprites()
call. Here is an example:
var gameBackground = createSprite(200, 200);
gameBackground.setAnimation("day");
gameBackground.scale = 3;
var dayBtn = createSprite(200, 350, 40,30);
dayBtn.setAnimation("dayBtn");
var nightBtn = createSprite(300, 350, 40, 30);
nightBtn.setAnimation("nightBtn");
var score = 0;
function draw() {
chooseBackground();
drawSprites();
showScore();
}
function showScore(){
textSize(20);
fill("orange");
text("Score:", 10, 25);
text(score, 70, 25);
}
function chooseBackground(){
if(mousePressedOver(dayBtn))
gameBackground.setAnimation("day");
else if(mousePressedOver(nightBtn))
gameBackground.setAnimation("night");
}