I was just working through bubble 9 on U3 Lesson 16 and I don’t understand why it wont run correctly if you put the drawsprites at the end where it normally is. In this case it only works when it’s at the top of the drawfunction. I’d appreciate it if someone could clarify that for me…
It is because this program uses a sprite as a background so it draws it first, along with the creature sprite, then the creature sprite moves when the mouse moves.
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Thank you - I didn’t catch that. I was focused on the draw loop. Makes perfect sense now.