Unit 6 Lesson 13, Puzzle 13 Challenge Exemplar

Is there an exemplar as to how to keep the car from not going off the app lab screen for the accelerometer lesson?

There’s no exemplar for that, but you should be able to do it by using getters and setters to check the car element’s x and y properties, then setting them back to the edge of the screen if they go off the edge.

For example, if the car’s x property is less than zero, set it back to zero.


Okay. That is what I did, but an exemplar would be nice. Also, are there examples of physical prototypes for the project with Unit 6?