UPDATE: I have something that works. SOLVED: See my reply.
The math on making the pitch/roll slower makes sense: “divide” it, right?
I am trying to figure out the Challenge: how to make the car stay on the screen.
I’ve been able to make another buzzer sound when x < 0 or > 260, but that is just an audio alert that they’re off the screen.
In the Unit Three in the Game Lab, there is “bounce” command if x < 0 or > 400 to create borders. Is something like this in AppLab?
What would be a solution to keep the car on the screen? I’d like to extend this lesson so students get more out of it. TIA!