I've been reading through this lesson - it requires students to think of something they've always wanted to learn then think of things that have gotten in the way of learning this thing - and I'm having trouble predicting what types of responses students might give for this task, which makes it hard to judge what a productive interview might look like. And, since students will use this interview as the basis for their project at the end of Chapter 1, I'd really like to have a better idea of the expected scope of this activity - I don't want students to head down a path in designing a prototype for an app that ends up being too time-intensive or will end up being too simplistic.
Frankly, most of the examples I can think of for my students don't seem to be things that can be improved with an app. If a student has never learned how to ride a bike because they don't own a bike: an app won't improve that. Or, I can imagine this situation ballooning into students basically being asked to design a learning management app - for example, if a student says they've always wanted to learn Spanish but they haven't because they've never taken a class or had the time, then a student could respond to this by basically making an app that teaches Spanish (ie: DuoLingo or something). Is this a reasonable app for students to try and prototype on paper? In my initial thoughts, this seems a little too intense for this whole process - I would imagine students would want to come up with an app that is a little more niche-focused.
For any teachers who taught this last year and students made app prototypes for each other in Lesson 4.7 - can you share some of the apps students came up with, or maybe recall the experience of having students interview each other? Or maybe someone with more insight in this lesson can clarify the type of interview answers they're expecting from this lesson, and how that interview could lead into an app for lesson 4.7?