"flipped" y-axis in Game Lab

I don’t have a good answer for why the “flipped” y-axis in Game Lab or in any coding.

I’ve always heard that it comes from the television industry and how a television image is generated (starts at the top left of the screen and works it way left to right and top to bottom.)

This carried over into programming as programmers wrote code to draw the screen. I’m sure that’s highly oversimplified, but that’s what I’ve always heard.

Mike

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