This is beyond my knowledge level. I’m sharing his explanation with you and a link to his game. Thanks in advance for your help
https://studio.code.org/projects/gamelab/6v7RywvENT9hhk1-_3qUF7bu5jqlV2wtXQnGovK5ybs
I am coding a game in which you are controlling a motorcycle sprite. You can drive it around the screen. There is a missile in the game that will CHASE the player. I’m using the setSpeedAndDirection block along with pointTo to make the missile fly towards the player. When I run the game the missile does POINT to the player but only MOVES towards the starting point of the player. I have this code in the draw loop as a function. Your example for setSpeedAndDirection shows that the sprite will move in the updated direction it is given. Should this be the same with pointTo? I intend for the missile sprite to follow or chase the player. Do I need to use some other code to make this happen? Should this be the same with pointTo?