My student wants the bunny to be able to jump after it loops but for some reason it stops being able to jump after the loop. Should it be something to do with using the displace code?
Cute game! I think this is an easy fix. I believe if you move the if statement for “if up key down” to the last if statement in the draw loop, the bunny will continue to jump. When the last if statement is setting the bunny’s velocityY to 0 if its y is >280, it is “sticky” (to give a very non-technical explanation). I moved the if statements and it works for me the whole game.