Teaching events

I really think that Simon Says is a great way to introduce the concept of events to younger students. For older students, you could use a more complex game like Night At The Museum, or even the H.O.R.S.E. basketball game.

How would you explain the concept of events to your students?

I would explain that an event is an action that causes something to happen. I would give multiple examples and ask students to come up with their own.

When introducing the concept of “Events” to my first grade students, I relate it to something that happens automatically. It is a reaction that must happen right away. I like to brainstorm a list of things in our lives that happen automatically. Some ideas are: when the phone rings, someone must answer it. When the bell rings, we must stop our recess games. When the page is finished reading, the bell dings to turn the page. Some times we have interactive events such as teacher/student call backs - “One, two, three, eyes on me…” “One, two, eyes on you!” On the computer we see events when we click the mouse on a book to read or to open an app.

I like the idea of talking about their daily activities as events and the resulting action. The read aloud idea of When You Give a Mouse a Cookie will certainly resonate with the primary grades.

I would turn the script around a little bit on the kids. I would ask the kids to find things in their days that cause them to do something. For instance, their phone has sound notification for text messages, phone calls, and other app notifications. I would suggest that they are under the control of the world they wish to live in and all different types of things that happen on a daily basis are controlling their events to take place. The phone is one example. The clock and key times in the day like lunch time, pack-up and dismissal time, or when the teacher does something that caused the class to take action like pick up a ball or turn out the lights. The kids are actually the program that is following the events programmed throughout the day.

In the younger years I would definitely use the read aloud method. The remote method would be great for a PE lesson. We could also make a Maths game using an equal sign if doing factors we could place a number on the board and the children that know the answer raise their equal sign and give an answer.

I often use 3 or 4 learners. One learner is the instigator, the others have an action (out finger on nose/cover eyes/sit down etc…) to do but only if the instigator points to them. If the instigator points to some one else, nothing will happen as that person does not have an action.

Think it would be fun to go through a series of sounds and ask kids what they would do when they hear that sound. Maybe a fire alarm, or the chimes for switching centers or the harmonics for getting the kids to stop, look and listen to the teacher.

I teach a multi-age classroom of 4/5/6 graders who all had some experience with code.org last year. This is our second year using code.org district wide, so students have not all done the same lessons even if they were with me last year. It is important for me to remind students to let those who have not learned the skills yet to get a chance to answer questions and figure things out on their own.

I like the idea of using games to introduce events. I will have all of my students play some of the same game so that we all have a common experience while also let the gamers’ share their expertise. I think having a common game experience will help students make a connection with the concept of events more concrete.

Los eventos son acciones que hacen que algo suceda.
Una manera en la que los eventos se pueden entender y que está muy relacionado a los estudiantes son los videojuegos.

UN evento es una situación que activa una acción. Por ejemplo, un evento sería el timbre en la hora de clases. Saben que cuando toca el timbre la clase termina y activa la acción guardar útiles u ordenar puestos para salir. Usando un ejemplo como este trataría que mis estudiantes entiendan lo que es un evento.

:slight_smile:

Lo mejor es usar un video juego, asi le queda mas claro a los alumnos y tambien a traves, de papeles indicando que evento sucede al apretar tal o cual.

Jugando, se puede llegar a una buena explicación, el gran evento es una buena técnica para que los niños logren identificar y comprender el concepto.

¿ Hello!! Again I want to comment on this forum. How would you explain to my students that it is an event? I would tell you that an event a task that we perform either manual or through a computer, and we managed to solve a problem.

I would show you that the events are in our day to day, since everything we do, we do through events, a mathematical problem, a reading etc. We can relate it to everything, the important thing is to connect the word with the action, where we show the children in particular how we sequence an event

Enseñaría los eventos con la dinámica del semáforo, la usamos en el colegio para condicionar el uso de celulares, graduando el comportamiento del curso, fue una medida implementada por el programa PIE… pero se puede aplicar esta técnica en diferentes contextos, demostrando que los eventos serán acciones en consecuencia de algo.

En si la definición de evento, es una acción que hace que algo suceda el mejor ejemplo para la clase de tecnología es el uso del mouse, en donde el clic genera un suceso, ya sea abrir una ventana, una barra de herramientas, etc, para realizar una actividad. Si utilizo Word para editar la letra de un documento, voy a la herramienta fuente cliqueo y genero un suceso, el cambio de la letra. Y así en todo tipo de situaciones, acción conllevada de una reacción.

No tengo mucho que decir. Aún no he tenido la oportunidad de explicar estos conceptos en mi área de matemáticas, pero intentaré ligarlo con los aprendizajes que estime conveniente.

Para introducir el concepto de evento a los estudiantes los llevaría a la sala de computación en la cual daría instrucciones para ejecutar un programa de trabajo como en la plataforma enlace de tecnología que permite trabajar actividades en linea.

Me parece una excelente estrategia de aprendizaje para los estudiantes ya que el leer en voz alta permite generar una mayor concentración , logrando así poder generar conexiones con de la vida real y los vídeos juegos.

Creo que una estrategia de aprendizaje que resulte motivadora para los estudiantes debe ser atraves de videojuegos que los estudiantes conozcan y utilicen , de esta forma se puede inmediatamente hacer provocar la relación con su realidad.